JONATHAN FREDERICK WILLIAMS
Jonathan Frederick Williams
Level Designer, Game Designer
Who am I?
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A level designer with a diverse skill set and background.
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I love level design because it allows me to design not only the moment to moment encounters, but the overarching experience as well.
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I enjoy system design greatly because of its power to transform an experience, and because of the creative challenges it brings.
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I want to design levels and 3D spaces that evoke powerful emotional responses from people.
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Game development is one of the best ways I can give hundreds of people enjoyable experiences.
What is my background?
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Degree in Bachelor of Arts in Game Design from DigiPen Institute of Technology (graduated 2019)
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Numerous software skills including Unity, Blender, Audacity, and Photoshop.
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Experience in 3D and 2D level design, system design, basic UI and UX design, C# scripting.
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Basic experience in music and sound design, 3D modeling and animation, texture creation and 2D art, photography, and stop motion animation.
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I've done video, audio recording and editing for a YouTube channel.
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Created over 200 race tracks for the game series TrackMania in my youth and continue to today.
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Earned the rank of Eagle Scout from the Boy Scouts of America in 2015.
What is my industry experience?
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Mobile Game Developer | Contractor for Mild Session | Oct. 2019 – Feb. 2020
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Unity Game Developer | Contractor for 8th Shore, Inc. | Jun. – Oct. 2019
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Unity Workshop Teacher | Contractor with 8th Shore, Inc. | Jun. – Aug. 2019
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TA | DigiPen’s ProjectFUN Table Top Game Design Summer Workshop | Jun. – Aug. 2017
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TA | WANIC Video Game Development 1 Summer Workshop | Jun. – Aug. 2016, 2017, 2018
Project Highlights
The following is a brief overview of my project highlights in reverse chronological order. Visit the Projects page for more information on each project.
Projects - Mild Session
Growing Garden, © 2020 Mild Session
A calm, simple, psedo-realtime gardening game about managing a growing flower garden over the course of multiple real life days.
Chain Bounce, © 2019 Mild Session
A fun, simple, chaotic puzzle game about throwing rubber balls into each other to create chain reactions of bounces.
Projects - Joint 8th Shore, Mild Session
Magnet Marbles, © 2019 Mild Session
A hectic herding game about using a single magnetic ball bearing to gather and lead a group of metal balls through an obstacle course.
Projects - DigiPen Student
Candlelight, © 2019 DigiPen Institute of Technology
A 1st person, puzzle horror game with an emphasis on light and sound.
Racing Game Level Design Project - 2019
A 3-part level design project made in the game/editor
TrackMania² Canyon that introduces, expands upon, and evolves different and complex level segments over the course of 3 levels.
Secrets of the Moon, © 2018 DigiPen Institute of Technology
A first person, exploration based suspense game about escaping from the moon while uncovering the mysterious and dangerous past of an abandon lunar base.
Racing Game HUD Project, © 2018 DigiPen Institute of Technology
A small UI design project that attempts to solve a major HUD problem found in many high-speed racing games.