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Jonathan Frederick Williams

Level Designer, Game Designer

Who am I?

  • A level designer with a diverse skill set and background.

  • I love level design because it allows me to design not only the moment to moment encounters, but the overarching experience as well.

  • I enjoy system design greatly because of its power to transform an experience, and because of the creative challenges it brings.

  • I want to design levels and 3D spaces that evoke powerful emotional responses from people.

  • Game development is one of the best ways I can give hundreds of people enjoyable experiences.

What is my background?

  • Degree in Bachelor of Arts in Game Design from DigiPen Institute of Technology (graduated 2019)

  • Numerous software skills including Unity, Blender, Audacity, and Photoshop.

  • Experience in 3D and 2D level design, system design, basic UI and UX design, C# scripting.

  • Basic experience in music and sound design, 3D modeling and animation, texture creation and 2D art, photography, and stop motion animation.

  • I've done video, audio recording and editing for a YouTube channel.

  • Created over 200 race tracks for the game series TrackMania in my youth and continue to today.

  • Earned the rank of Eagle Scout from the Boy Scouts of America in 2015.

What is my industry experience?

  • Mobile Game Developer | Contractor for Mild Session | Oct. 2019 – Feb. 2020

  • Unity Game Developer | Contractor for 8th Shore, Inc. | Jun. – Oct. 2019

  • Unity Workshop Teacher | Contractor with 8th Shore, Inc. | Jun. – Aug. 2019

  • TA | DigiPen’s ProjectFUN Table Top Game Design Summer Workshop | Jun. – Aug. 2017

  • TA | WANIC Video Game Development 1 Summer Workshop | Jun. – Aug. 2016, 2017, 2018

Project Highlights

The following is a brief overview of my project highlights in reverse chronological order. Visit the Projects page for more information on each project.

Projects - Mild Session

Growing Garden, © 2020 Mild Session

A calm, simple, psedo-realtime gardening game about managing a growing flower garden over the course of multiple real life days.

Chain Bounce, © 2019 Mild Session

A fun, simple, chaotic puzzle game about throwing rubber balls into each other to create chain reactions of bounces.

Projects - Joint 8th Shore, Mild Session

Magnet Marbles, © 2019 Mild Session

A hectic herding game about using a single magnetic ball bearing to gather and lead a group of metal balls through an obstacle course.

Projects - DigiPen Student

Candlight.png

Candlelight, © 2019 DigiPen Institute of Technology

 A 1st person, puzzle horror game with an emphasis on light and sound.

Trackmainia Project.png

Racing Game Level Design Project - 2019

A 3-part level design project made in the game/editor

TrackMania² Canyon that introduces, expands upon, and evolves different and complex level segments over the course of 3 levels.

Secrets of the Moon Landscape.png

Secrets of the Moon, © 2018 DigiPen Institute of Technology

A first person, exploration based suspense game about escaping from the moon while uncovering the mysterious and dangerous past of an abandon lunar base.

Racer HUD.png

Racing Game HUD Project, © 2018 DigiPen Institute of Technology

A small UI design project that attempts to solve a major HUD problem found in many high-speed racing games.

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